Learn the game
Boosts and multipliers
Two systems run in the same round and do completely different things. Mixing them up is the most common way players misjudge what a result was worth.
18+ · T&Cs apply · gambling can be addictive
One multiplies your chip. The other multiplies the fish. Only the second one can reach the headline number.
Leaf boosts multiply your stake
Before each spin the RNG can mark one or more leaf segments with 3x, 4x, 5x, 7x or 10x.
Land on your marked segment and you are paid that multiple of the chip. A 5x boost on 2.00 returns 10.00, netting 4:1 because the stake is kept rather than returned.
The mark belongs to a segment, not to the route. A boosted Leaf 1 segment pays the multiple only if the wheel stops exactly there; the other twenty-two Leaf 1 segments still pay 1:1. This is why boosts feel rarer than the number of them on screen suggests.
Wheel multipliers multiply the fish
Fish segments can be marked 2x to 10x, and this mark does not touch your chip at all. It multiplies every catch inside the bonus round.
A 10x on Huge Reds lifts the minimum 10x catch to 100x and the maximum 500x catch to 5,000x. There is no other route to the advertised ceiling, and it needs both the mark and the top catch in one round. The full arithmetic.
| System | Marks | Values | Multiplies | Your stake |
|---|---|---|---|---|
| Leaf boost | A leaf segment | 3x, 4x, 5x, 7x, 10x | Your chip | Kept |
| Wheel multiplier | A fish segment | 2x to 10x | Every fish in the bonus | Kept |
Why you cannot time them
Marks are dealt after betting closes. You can see them; you cannot act on them.
That single fact removes a whole category of advice from circulation: waiting for a boosted round, sizing up when a 10x appears, sitting out unboosted spins. None of it is possible in the interface. The one thing you can decide in advance is which route the chip goes on, and that is the decision that moves your expected cost. Four spreads, priced.